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Back in the early days of Zombie Castle, then Laff In The Dark,
linear magnets animated such sheet metal cutout stunts like the
Kicking Mule. Over the years, three-dimensional stunts were added
such as this devil installed in the 1940s by National Amusement
Devices (NAD). |
NAD
Publicity Photo by Ed Leis. From the Ed Serowick collection.
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This
devil, which rocked back and forth with the help of
a rotary crank motor, lasted right through the 2001
season, although a latex mask replaced its original
face years ago.
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Compressed air cylinders animate all the new figures
from Distortions Unlimited Corporation; the air generated
by this compressor in a hidden workshop.
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To move the compressed air the
to dioramas, the Trahanas family installed 400 feet
of galvanized trunk lines. Before the air enters a scene,
individual regulators control the pounds per square
inch (psi). The more compressed air, the faster the
animation. Too much psi can reduce a stunt’s longevity.
Hence, every Castle scene has a pressure gauge and regulator.
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Zombie stunts are activated by
a car triggered motion detector 15 to 20 feet before
the scene. Each stunt has its own circuit box with a
timer that controls the number of seconds the stunt
is in motion.
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Lighting plays an important role in the success of Zombie
Castle. The Trahanas family spent thousands of dollars on
lighting, which could best be described as a combination of
disco and black lighting. Effects include swivel strobes,
revolving lights, flickering lights and light being emitted
through pin spots.
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Speaking of lighting, the Castle’s most elaborate and
perhaps most unique effect is in the barrel leading
up to the Hot Seat (electrocution) stunt. The barrel
itself dates back to the ride’s origin.
To achieve the illusion that the rider is about to witness
a real electrocution, the Trahanas family installed
horizontal strobe lights inside the barrel. The light
moves toward the rider as the car approaches the stunt.
To simulate burning flesh, a machine sends a thick layer
of smoke into the barrel and there’s another smoke machine
at the base of the electric chair.
And finally, to make the rider feel he too is getting
the shock treatment, Nick installed a metal bump strip
to the right of the track. This causes the car to oscillate
in sync with the victim as he thrashes violently in
the chair.
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Zombie’s
sound system was retained from its earlier days. Every scene
has a digital playback unit furnished by California’s Eletech.
All new sound bites were recorded by Distortions except for
the sound of surging electrical current inside the barrel:
That was retained from the old Zombie. Sounds inside the Castle
are amplified by electric guitar amps. The Trahanas family
found these to be the most effective and convincing way to
amp out screams, groans and growls. Max Rotten’s monologue
on the façade is amped out to the midway via an electric piano
speaker.
Purists will be happy to know that the Trahanas family retained
the wooden bump rails: A standard of all Harry Traver/R.E.
Chambers Laff in the Darks. Although the wood has been replaced
several times over the years, the rails retain their original
configuration. This one is located on the approach to Max’s
second appearance.
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The original plan called for the last scene to be
that of Max lighting the dynamite. However Nick suggested
adding a final touch. He took the body of an old Laff
In The Dark car and painted it to match the new cars.
Four charred bodies would become passengers. An air
cannon that operates on compressed air emits a sound
similar to machine gun discharge.
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Nick
then installed strobe lights overhead. The result is one of
the most compelling ride endings in the history of dark attractions:
Max blows up the car in front of you. The flashing strobes
and the sound from the air cannon over the victims’ car gives
you the look and sound of a sudden explosion.
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The
bodies of the new cars have a slight resemblance to the old
ones. Much from the old hardware was retained including the
trolley attachment.
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The
legendary airbrush artist known as "The Wizard” created
the Zombie character illustrations within the Castle façade.
A colorful character himself, the Wizard presented his original
sketches on a match book cover, according to Nick. During his
time at Playland Park, the Wizard also painted the façade of
the Flying Witch, the other dark ride owned by the Trahanas
Family at Playland (photo below). In addition to his dark ride
façade work, the Wizard has painted rides, trucks and equipment
for numerous carnivals across the country. Some of the shows
he worked on include Windy City Amusements, Astro Amusements,
Fantasy Amusements, Quality Amusements, Davis, Enterprises,
Playworld among many others. Nick and crew built the beautiful
new wrought iron fence.
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We
had an opportunity to speak with Joe Montalto, director
of Playland,
about the new Zombie Castle and its impact on this
classic amusement park.
GL: Zombie Castle is considered
by many a first-of-its-kind dark ride. Playland Park
itself broke new ground in 1928 becoming the nation's
first "perfectly planned" amusement center. Did you
feel the two compliment each other?
JM:
“Absolutely. We are proud to be the first totally
planned amusement park in the United States and to
have an array of historic rides. We opened in 1928
and still have seven original rides that are national
historic landmarks. We consider the Zombie Castle
as an original ride, because of its unique qualities
and history.”
GL:
I've been to Playland Park
three times this year and judging from the enthusiastic
response from riders exiting Zombie Castle, the ride
is a huge success. What kind of feedback did you get
from patrons during the 2002 season?
JM:
“The feedback on the newly renovated Zombie Castle
has been both positive and thrilling. Most people
are impressed by the animatronics of the new scenes,
yet they know that they are riding a unique, classic
attraction.”
GL:
I heard that when you conducted
your first inspection of Zombie Castle, the final
scene caught you by surprise. Can you tell us more
about that?
JM:
“It was a little shocking, but in a positive sense.
This ride is not for small children and gives teens
and adults the perfect amount of thrills, scares and
that shocking scene at the end! It is very enjoyable.”
GL:
Playland Park has two exceptional
dark rides in Zombie Castle and The Flying Witch.
It has one of country’s last remaining Old Mills as
well as a rare hall of mirrors. Do the people of Westchester
County know how fortunate they are to have these four
attractions among the park’s other classic rides and
buildings?
JM:
“We have many groups in Westchester County, the New
York Metropolitan area and from around the world who
visit and understand the nature of the park. They
appreciate the new and historic and our unique setting.
There are many who come to Playland and get the chance
to experience an amusement park that same way their
grandparents did many years ago.”
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Building a dark ride can have its dark moments. Nick recalls
a day in December when he and his crew spray painted the walls
black, then became completely disoriented. “Here we’d been working
inside Zombie for months, then one day we can’t find our way
around.” he recalls. Come March he and his crew had to take
a brief break from the action. “We installed most everything
but working in such a dark environment, we started getting depressed
and started thinking our work wasn’t good,” Nick says. “So we
left Zombie for few weeks to work on our other attractions and
when we returned, we felt rejuvenated with a better appreciation
for what we had accomplished in there.”
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The
author would like to thank:
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The
Trahanas Family: Peter, Jim and Nick, for allowing LITD
access to their ride and sharing their recollections.
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Ed Edmunds of Distortions Unlimited Corporation for
taking time from his busy schedule to be interviewed.
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Our Creative Director Bill Luca for his creative vision
and design of this feature and for his photography and
research.
• Ed Serowick for sharing a priceless photo given to
him by the late and great Ed Leis of NAD.
• And last but not least, my wife Elaine and my son
Evan for allowing me three visits to Playland Park,
and accompanying me on one, so I could gather research
and take photos for an article that would do this great
dark ride justice.
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Photos
by Bill Luca, George LaCross, and the Trahanas Family
except where noted.
•
Distortions
Unlimited ride concept drawings and 'Max' illustrations
by Brandon Hovet
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